Nexus #6- The Art of working with Artists -Part 1

I think most people can relate to having read a book which later gets turned into a movie. While reading, you get a picture in your head of what the scenes and characters look like and when you watch the movie, it often looks totally different than what you imagined. This same thing can happen when designing a game. You can spend months — or years — designing mechanics and writing lore — the whole time developing images in your head about what things look like. Then it comes time to hire some artists and bring these images in your head into reality. This is the topic of this week’s interview with Scott Rumptz and Jay Goike of D-Verse Publishing. I asked our two heroes about their experiences working with artists while making their game Nexus — and I recorded it for you to listen to!

Scott and Jay told me why art is so important to them and how they viewed artists in the gaming community as kids. It’s interesting how nostalgic they are when they talk about it.

danny1*artwork by Danny Cruz

Having no clue how any of this works, I asked the guys about where they located artists and how they approached them to work on their game Nexus.

 

As you heard, the guys said it was a worry of theirs that the artists might not take them seriously since they were not a large company and didn’t have a large history of games they had already produced. To combat this, they devised a strategy that would help build trust when working with them. Scott and Jay understood the obstacle ahead of them and adjusted their way of doing business to alleviate those obstacles. The first step was negotiating terms that were beneficial to the artists and implementing a NDA (Non Disclosure Agreement). They also sent along lore for the game of Nexus which, apparently the artists really enjoyed — making them even more excited to work on the project.

 

As Scott and Jay described, having well written lore will really help build excitement with the artists. This excitement will be carried through to the artwork on your project so take your time here. Scott and Jay didn’t stop there — they gave the artists — and future fans — the freedom to interpret the world of Nexus in just about any way they see fit.

 

bloodthirster*artwork by Danny Cruz

Hearing that someone is excited to do artwork based on lore that you’ve written has to be an incredible feeling. Actually getting that first piece back and seeing it with your own eyes — well, I’ll let the guys explain it to you….

 

There is a lot more to this interview with Scott and Jay about their experience with art and artists. Next week, we’ll pick up where we left off and how they were introduced to an incredible sculptor.

Let me know what you think about this sound-clip format. Should I do more like these or should I just continue on with the written format?

If you like what you see, be sure to follow, like, and share!

To learn more about the game of Nexus, go here: https://d-verse.com/nexus/

 

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