Nexus #4- Making a Dream Real

Dreaming a dream is one thing — making a dream become reality is a whole other story. Transforming a game from an idea into a physical thing is a big step — where does one even start? Well, this week I asked our two heroes Jay Goike and Scott Rumptz these types of questions and we get to hear their experience with the making of their new game Nexus.

MAME1I’m a fairly handy guy. I have built all types of things from furniture to a full MAME arcade machine complete with coin door. Whenever I think of a project, I can spend weeks or months doing research looking at designs and what other people have done before I ever start on it. So, when I asked Jay and Scott about how long it took them to get started on Nexus, I was quite shocked. Jay said, “we started working on the game immediately. From that discussion over lunch we were working on it the next day.” And Scott added, “yea, the next day I was all in. I think I did most of the core mechanics that weekend and it has consumed every day of my life since.” — Holy crap! The next day they started working on mechanics? How could you possibly start on something so fast? Scott answered, “we already knew we wanted to create a dice-based heads-up combat strategy game like the one we made up as children.” Oh, well that makes some sense. They already sorta had the game idea in their head and just needed to modify the home-brewed games they played as kids. But, surely — don’t call me Shirley — they had to do some research first — right?

When I asked Jay about what research they did before starting, he chuckled and said, “once again, we did everything wrong in the modern sense. We didn’t research other games much at all. We knew what we liked and what the feeling was we wanted to obtain. ” Wait, that can’t be right. Come on Scott, I know you had to do some research first. Scott said, “not until ours was almost completed. Even then it was just to make sure we didn’t inadvertently duplicate something that already existed. We didn’t find anything like what we have created.” I can understand that I guess. I mean if you kind of had an idea for the game from when you were kids and wanted something different than what was already out there, refraining from doing research for the sake of ensuring originality seems the right way to go. If you did research on the front end, you might run the risk of taking ideas that are already out there and using them for your project — not that doing so is a bad thing — just sounds like you were going for complete originality — which is cool. So, you guys didn’t do much research beforehand, but were you guys active in the gaming community?

dream-to-realityWhen I asked Scott and Jay about their activity in the gaming community when they started designing their game Nexus, Scott was first to answer. He said, “yea, in the 80’s. We Rip Van Winkled 30 years away and now we are trying to play catch-up. In some ways I think that is a good thing. ” Then Jay added, “yea, we definitely were not involved in the gaming community in the sense that we were not active on forums and other groups. The two of us really just lived in a vacuum. It sounds sad, lol. But we felt comfortable just doing what we were doing.” Jay and Scott both admit they weren’t in the gaming community in recent years. I could see where not being in the community for a long period of time could possibly result in a game that is incongruent with modern trends. When I questioned Scott about this he said, “I look at what is being put out now and I feel we have a fresh take on things that the gaming community just might enjoy. Or maybe we will land flat on our asses <shrug>.” I guess it is refreshing to see a couple of guys make a game that they enjoy instead of trying to follow some market trending data. They might just have made something both nostalgic and new by not being overly involved previously.

I asked Jay what he has found the most rewarding since re-entering the gaming community. He answered, “since the project has started we have been putting ourselves out there and we really do realize what we’ve been missing. We have already met some really exceptional people and that as been very rewarding. Working with artists and creative minds on a daily basis has really been amazing.” See, this is something I have to agree with wholeheartedly. In all my adventures in life and all my projects, it was not the adventures or the projects themselves that made the most impact on me, it was the people I met along the way. If you think about it, you’ll probably agree. Think back to any conference, event, or vacation you have ever been on. Sure the scenery is beautiful, but the family, friends, and even strangers who you ran into make up most of the stories you tell others about your experience.

I know Jay and Scott have put a lot of time and effort into their game Nexus and they really can’t wait to share it with the world. As they are getting re-acclimated to the gaming community, they are meeting some great people — and so am I! As things continue to progress, I look forward to meeting the new characters we will meet that will ultimately be the stars of future stories we will all tell about this experience.

If you like what you see, be sure to follow, like, and share — comments are always nice too!

To learn more about the game of Nexus, go here: https://d-verse.com/nexus/

 

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